Grarl's Warband

A once-proud raiding party, the members of which are fluid and prone to change. Grarl’s warband is notable for its occasional inclusion of non-orcs and its increasingly complex schemes.

Grarl
Orc
Status: ? ? ?
Grarl.jpg
A powerfully-build orc warrior and Muk’s original warchief, Grarl specialty is surviving. Not only did live through the devastating dire dog attack on his warband, but he was able to quickly rebuild his forces. Grarl believes that weakness of the orc race is their lack of magical aptitude, and has become obsessed with the acquisition of magical armaments. After stealing a manual for the manufacture of clay golems, Grarl set about kidnapping masons and a high-level cleric (Luthar) in order to bring his new weapon to life. When the golem went berserk, he once again escaped the carnage, using a teleportation device in his gauntlet. Grarl’s return occurred when the party was transporting some of his captured warband and the hobgoblin leader from Hellsgate Keep from Everlund to Waterdeep. Whilst you were engaged in combat with four elementals, the warchief charged the prison wagon, attempting to free the captives. Grarl revealed that he had since been hired by the hobgoblin’s mysterious employer. Fortunately, a devastating attack from Muk caused Grarl to retreat using his gauntlet, the orc swearing vengeance as he disappeared.


Ivar
Duergar
Status: Deceased
Ivar.jpg
Grarl’s emotionless second-in-command during his time near Everlund, Ivar was instrumental in the capture of Luthar and the other kidnapped victims. Using his druidic abilities, Ivar was able to magically disguise the scenes of the crimes, making tracking impossible and creating the illusion that those taken had simply winked out of existence. When you assaulted the orc caves, Ivar attacked you with fire spells and his dire bat companion, but was eventually slain.


Grarl's Warband

The Millennium War Gamesmaster Gamesmaster